GoS: Curse of Gravehollow Peaks Launch Day!


Hi everyone and Happy Holidays!~

We have officially launched Garden of Seif: Curse of Gravehollow Peaks today! 

Launch

Where do I begin? This is a huge accomplishment for us, and it’s a little surreal. This is a full release DLC for Garden of Seif, something that’s been in progress for years, and an updated version has yet to see the light of day. In other words, players haven’t gotten to see some of the cool stuff that the game has to offer. So for Curse of Gravehollow Peaks, or Cursed for short, it was an opportunity to take a break from the lengthy development of the main game and publish a full release of this side story.

This idea came to fruition when we decided to join the 2021 Winter VN Jam. It’s our first jam, and it has challenged us to push out a complete game. It wasn’t easy as we have very high ambitions for the Garden of Seif stories. For me, the lead developer, programmer, and writer for the project, this has been a learning experience.  I want to thank everyone on the team who put their best effort in, it really shows. I sincerely hope that you guys enjoy this!

Jamming

We crammed this December to breathe life into this game, so there are some cutscenes and other details that aren’t exactly what we wanted. You can likely expect a patch update in the future with more SFX, cutscenes, and pop-up item assets that contribute to the visual experience. We strive to have our games look and feel cinematic.

Lastly, since this was a month-long jam, we had a limited amount of time for everything, including QA testing. We are only releasing for Windows users today but will prioritize getting a Mac build out as soon as possible.

Commercial Release

I want to talk about our decision to release this for a price. There was a lot of back and forth on the matter, but ultimately we decided it was best to release this game commercially. We feel that this reflects the amount of work behind the scenes of development. The Garden of Seif stories has been heavily self-funded for the past few years, reflecting the investments made even for this DLC.

What’s Next?

First, we’re going to take a much-needed break to make up for the lack thereof during the holidays. After that, Garden of Seif will continue along the course of development. The original plan was to launch a Kickstarter in March, depending on how things go. 

You can look forward to more small-scale projects released from us in the near future. Happy New Year!

Aeriel (Donut Duchess)

Lead Developer

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